PM3.6 - Giga Bowser - Subaction - SpecialHi
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Stats
IASA: |
None |
Hitboxes active: |
6-47 |
Hitbox set 0 hits: |
6, 8, 12, 16, 20, 24, 28, 32, 36, 40, 44 |
Subaction Index: |
0x1d4 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:6-7
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
60 |
80 |
75 |
Normal |
Burn |
5 |
3 |
3 |
|
0 |
1 |
3 |
60 |
80 |
75 |
Normal |
Burn |
5 |
3 |
3 |
|
Frames:8-23
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
50 |
20 |
365 |
Slash |
Slash |
3 |
3 |
|
0 |
1 |
3 |
50 |
20 |
365 |
Slash |
Slash |
3 |
3 |
|
Frames:24-43
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
50 |
20 |
365 |
Slash |
Slash |
2 |
3 |
|
0 |
1 |
2 |
50 |
20 |
365 |
Slash |
Slash |
2 |
3 |
|
Frames:44-47
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
10 |
60 |
80 |
75 |
Normal |
Burn |
5 |
6 |
6 |
|
0 |
1 |
10 |
60 |
80 |
75 |
Normal |
Burn |
5 |
6 |
6 |
|
Scripts
Main
- Subroutine(0x1a558)
- AsyncWait(5.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableJabLoop) }
- Subroutine(0x1e4d8)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 75, wdsk: 0, kbg: 80, shield_damage: 5, bkb: 60, size: 11.2, x_offset: 0.0, y_offset: 8.399983, z_offset: -4.8128, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 75, wdsk: 0, kbg: 80, shield_damage: 5, bkb: 60, size: 11.2, x_offset: 0.0, y_offset: 8.399983, z_offset: 7.2, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(6.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableGlide) }
- UnknownEvent { namespace: 0xe, code: 0xb, unk1: 0x0, arguments: [Bool(false), Value(1)] }
- AsyncWait(7.0)
- BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
- UnknownEvent { namespace: 0xe, code: 0xb, unk1: 0x0, arguments: [Bool(false), Value(1)] }
- DeleteAllHitBoxes
- loop 4 times:
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 365, wdsk: 0, kbg: 20, shield_damage: 0, bkb: 50, size: 11.2, x_offset: 0.0, y_offset: 8.399983, z_offset: -4.8128, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 365, wdsk: 0, kbg: 20, shield_damage: 0, bkb: 50, size: 11.2, x_offset: 0.0, y_offset: 8.399983, z_offset: 7.2, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- Subroutine(0x1a538)
- loop 5 times:
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 365, wdsk: 0, kbg: 20, shield_damage: 0, bkb: 50, size: 11.2, x_offset: 0.0, y_offset: 8.399983, z_offset: -4.8128, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 365, wdsk: 0, kbg: 20, shield_damage: 0, bkb: 50, size: 11.2, x_offset: 0.0, y_offset: 8.399983, z_offset: 7.2, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- Subroutine(0x1a538)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 75, wdsk: 0, kbg: 80, shield_damage: 5, bkb: 60, size: 11.2, x_offset: 0.0, y_offset: 8.399983, z_offset: -4.8128, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 75, wdsk: 0, kbg: 80, shield_damage: 5, bkb: 60, size: 11.2, x_offset: 0.0, y_offset: 8.399983, z_offset: 7.2, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(4.0)
- DeleteAllHitBoxes
- Subroutine(0x1e500)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableJabLoop) }
- BoolVariableSetFalse { variable: RandomAccessBool(EnableGlide) }
- UnknownEvent { namespace: 0xe, code: 0xb, unk1: 0x0, arguments: [Bool(true), Value(1)] }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- AsyncWait(81.0)
- BoolVariableSetFalse { variable: RandomAccessBool(SpecialsMovement) }
- UnknownEvent { namespace: 0xe, code: 0xb, unk1: 0x0, arguments: [Bool(true), Value(1)] }
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 12, graphic: 3, bone: 0, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.5, randomize: None, terminate_with_animation: true })
- AsyncWait(6.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 14, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.4, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- loop 5 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 38, bone: 48, x_offset: 0.0, y_offset: -5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 90.0, z_rotation: 0.0, scale: 2.4, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- SyncWait(2.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 14, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.4, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- loop 5 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 38, bone: 48, x_offset: 0.0, y_offset: -5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 90.0, z_rotation: 0.0, scale: 2.4, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- SyncWait(2.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 14, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.4, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- loop 5 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 38, bone: 48, x_offset: 0.0, y_offset: -5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 90.0, z_rotation: 0.0, scale: 2.4, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- SyncWait(2.0)
- AsyncWait(52.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 14, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
- AsyncWait(5.0)
- SoundEffect1(6627)
- SyncWait(5.0)
- SoundEffect1(6628)
- SyncWait(5.0)
- SoundEffect1(6629)
- SyncWait(5.0)
- SoundEffect1(6630)
- SyncWait(5.0)
- SoundEffect1(6631)
- SyncWait(5.0)
- SoundEffect1(6631)
- SyncWait(5.0)
- SoundEffect1(6630)
- SyncWait(5.0)
- SoundEffect1(6629)
- SyncWait(5.0)
- SoundEffect1(6628)
- SyncWait(10.0)
- SoundEffect1(6701)
- SyncWait(5.0)
- SoundEffect1(6699)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(4.0)
- RumbleLoop { unk1: 2, unk2: 50 }
- AsyncWait(5.0)
- ItemVisibility(false)
- AsyncWait(7.0)
- UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
- AsyncWait(49.0)
- ItemVisibility(true)
- AsyncWait(51.0)
- Rumble { unk1: 4, unk2: 0 }
- UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(true)] }